glloq59 Colonel

 Age : 23 Inscrit le : 24 Juin 2004 Messages : 1772 Localisation : Hoth, Nord Armée : GI(paras et compagnie blindée),SM Loisirs : Glander
| Sujet: Re: Rêgles de primarques space marine Sam 25 Déc - 17:43 | |
| Fulgrim.- Primarch of the Emperor's Children Space Marine Legion.
Ws6 Bs6 S5 T5 W5 I6 A5 Ld10 Sv2+, 4+Inv
Equipment.-
"The faultless ward": This master crafted artificer tactical dreadnought armor, the only one ever made, was result of the expertise on technology and artificer crafts gained by Chemos' engineers due to Fulgrim's work for human progress. This armor gives Fulgrim a 2+ armor save and a 4+ invulnerable save. Also, this armor is so beautifully crafted and is adorned with such a great quantity of embellishements, the wearer resembles a living work of art. All sentient creatures (not Necrons, Tyranids nor Orcs) will receive a -1 to Hit as they are overwhelmed with the magnificience of the armour.
"The faultless edge": This weapon is the sister for Fulgrim's armor. Crafted in Chemos' forges by expert smiths and excellent artists. This weapon is one of the most perfect and beautiful ever made in human history, rivalling even with Emperor's own weaponery. Count this weapon as a master crafted power weapon. Everytime you roll a 6 to hit Fulgrim gains an extra attack. Rolls of 6 in these extra attacks have no further effect.
Master crafted combi bolter-plasma gun: Plasma gun never overheats.
Special Rules.-
Fanatic Leader: Fulgrim's words and passionate belief in humanity inspired even the Emperor himself, thus all Emperor’s Children and allied humans can re-roll failed Morale Checks.
We Are His Children: The Emperor’s Children will not fail the Emperor, history records how they were never routed in combat so will only flee under very dangerous circumstances. When fallingback roll a 1d6. If result is 4+ all Emperor's Children will ignore any rule or result forcing them to fallback. If you roll 1, 2 or 3 you must fall back as normal.
Obsessed with Perfection: Fulgrim was a fanatic on his search for perfection. He can reroll one failed dice roll with result of 1 for To hit and to wound; rerolls can be rerolled once. The Emperor's Children Space Marines may re-roll all 1's in to hit rolls from shooting and close combat if Fulgrim is present. This only applies to Elites and HQ units.
Obsessed with Beauty: Everytime he gets in close combat with any Slaneesh demon or any chaos follower with the mark of Slaneesh a leadership test will be needed at the start of all close combat rounds in order to attack them. If the test is failed Fulgrim will be astonished by his enemies' beauty and his WS will be reduced to 3 and will only be able to make one single attack for this round.
Humanity Transcendent : Humanity is destined to rule the galaxy and rise to the peak of civilization. Alien Civilizations such as the Tau Empire and the Eldar or imperfect beings like Chaos demons or followers are an anathema to Fulgrim, thus when fighting them in close combat, the Emperor's Children will never fall back. Renegade Humans who resist the Emperor’s will are beneath Contempt, thus they also receive a +1 WS when fighting them. Orks are too primative to be regarded, Tyranids and Necrons aren’t truly civilized in Fulgrim’s eyes.
Paradox: Even when Fulgrim strives for self perfection, even bad luck is enough for momentary breaking his faith in this goal. Everytime Fulgrim fails more than the half of his shoots or attacks or any other unit within 12" does so you must make a leadership test with a -3 penalty. If failed he will receive a -2 penalty on his WS, BS and Ld. This penalty lasts until the end of your next turn. _________________ Votez pour le forum ici: http://www.wargames.fr/in.php?id=5 1er Régiment de Chasseurs Parachutistes de Nahl - aéroportée - 1000pts 1er régiment blindé de Nahl - 1000pts Chapitre des Storm Angels |
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glloq59 Colonel

 Age : 23 Inscrit le : 24 Juin 2004 Messages : 1772 Localisation : Hoth, Nord Armée : GI(paras et compagnie blindée),SM Loisirs : Glander
| Sujet: Re: Rêgles de primarques space marine Sam 25 Déc - 17:45 | |
| Moration.- Primarch of the Death Guard Space Marine Legion.
WS6 BS6 S5 T6 W6 I6 LA5 Ld10 Sv2+ Inv4+
Wargear: Artificer Armour, Scythe of Ruin, Master Crafted Bolt Pistol, Respirator, Frag grenades.
Special Rules:
Scythe of Ruin: This massive scythe represents the darkest fears of the enemies of Mortarion, for it carries the very whisper of their death in its wake. It rends the link between soul and mortal shell, working as a powerful blade and psychic weapon. The Scythe counts as a power weapon that will automatically slay an opponent, regardless of toughness and, on a 6 to wound.
Son of decay: Spending all his childhood at the peaks of Barbarus where his forefather's fortress was stablished, he had to live and withstand the high levels of toxins that polluted the air, water and food. With time, his body adapted to these toxins, making him immune to them. When being attacked, Mortarion ignores all the posion related attack rules used against him.
Respirator: Mortarion is equipped with a mask of his own design that enabled him to breathe in even the toxic atmosphere of Barbarus. Whilst Space Marines are equipped with significant personal protection, the masks that the Death Guard wear allow them to be unaffected by any corruption or choking. Mortarion may ignore the effects of any the Pandemic Staff, Blight Grenades, Nurgle’s Rot and the Miasma of Pestilence psychic power.
Vengeful: The inhabitants of Barbarus were subject to terrible tyranny until Mortarion liberated them. Mortarion will always move towards the leader of an enemy army as fast as he is able, in order to destroy corruption at its root. Each turn, Mortarion must move towards any of the enemy HQs. Once there are no enemy HQs in play, he is free to move anywhere. Every unengaged unit in enemy army must take a succesful leadership test if any of their HQs is killed by Mortarion, or else fall back. Units in close combat do not need to – they are too busy fighting for their own lives to care about others.
Legendary fortitud: Mortarion's health was something very hard to believe. It was even a topic on old lost legends. When Mortarion is wounded by any attack, he ignores it in a roll of 6.
Psychich powers:
Blessing: On a succesful psychic test, Mortarion is able to heal 1 wound to any other character at 12" of him. This power will only recover lost wounds and wont be able to make a character have more wounds than he originally had. _________________ Votez pour le forum ici: http://www.wargames.fr/in.php?id=5 1er Régiment de Chasseurs Parachutistes de Nahl - aéroportée - 1000pts 1er régiment blindé de Nahl - 1000pts Chapitre des Storm Angels |
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